﻿using UnityEngine;

namespace Game
{
    public static class SceneConst
    {
        public const int SceneLayerOrderInterval = 1000;
        public const int SceneObjectOrderInterval = 10;
        public static readonly Vector2 CameraTrackOffset = new Vector2(0.5f, 0f);
        public static readonly Vector3 SceneObjectMoveSpeed = new Vector3(3f, 0f, 0f);
        public static readonly float CameraTrackSpeed = 4f;
        public const float AttackInterval = 2f;
        public const float BeHitDuration = 1f;
        public const float DieDuration = 0.3f;
        public const float SceneSpriteOffsetXRate = 0.5f;
        public const float PlayerTrackDistance = 2f;
    }
}